Spin the Bottle in Class? What?!
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So for my formal observation I had this last week I decided to go for two riskier activities. This first being Freeze Frame (read about here) and the second being a simple review game that the kids love. Of course the first time you play the kids are a little weirded out by the fact that you are going to play spin the bottle in class. You can assure them there will be no kissing or making out in class today though!
There are two ways you can do this for setup.
1.You make up the commands or questions. (Takes prep time but you are insuring the students are practicing exactly what you want) Print them out in a large font and then cut each question/command into individual slips of paper. Fold them up and put them in a container.
2. The students make up the commands or questions. (Takes more time but allows them to get creative and reinforces their writing skills!) I usually have each student write 2 (but I have unusually small classes) but you could do more (probably no more than 4 though for sake of time)
How to play:
If you had students write their own commands/questions have them put them in the cup/container that goes with their group. Sometimes I switch the cups up and no group gets their original questions/commands. The students liked this as they get to see what their classmates wrote. If you wrote the commands then just have the questions/commands separated equally into the containers before the activity.
Split students into groups of 5-6. Each group gets a container with questions/commands and a bottle. (I prefer liter or 2-liter pop bottles and Perrier glass bottles)
Have a rule of who goes first. I usually do birthday or age rules (they then have to discuss in French who has the closest birthday date or age and this reviews numbers and dates!)
Once they have figured out who goes first, that person spins the bottle. When the bottle stops on someone the spinner takes a question or command and and asks their classmate that the bottle stopped on the question. The other student must then answer the question in French or complete the action if it is a command. If the student cannot answer the question or complete the command they can ask their classmates for help (in French). Every question or command must be completed though! The person that the bottle landed on gets to spin the bottle if they were able to answer the question or complete the command. If not, the original spinner must spin again. Play continues for as long as you would like it to. I usually only play for about 15 minutes or so depending on how the students are reacting to the game.
Different Versions:
- To practice inviting people to events I had students write out 2 rejections and 1 acceptance. They put these into the cup and instead of the spinner pulling out a question, the spinner would have to make-up an invitation for the person the bottle stopped on. That person then pulls out on of the replies and reads it to the spinner. If it is a rejection the spinner must spin again until they find someone who can go to their activity. When someone accepts the invite they become the new spinner.
- Prepositions: Have certain props for each group and have students write 2 sentences about where those props could be in the room using prepositions. The spinner reads one of the slips of paper and puts the prop where the paper is says it is at. Then the spinner spins the bottle and asks the person where the object is at. If the person gets it right they get to keep the slip of paper and then spin the bottle. This is a competition to see who can win the most slips of paper by then end of the game.
- Commands: To practice the imperative, have students write funny commands for their classmates and play spin the bottle. The spinner gets to read the command to the person the bottle lands on and that person must act out whatever the command is. This could also be done as a competition and have students try to win the slip of paper as they play.
- Truth or Dare + Spin the Bottle: To mix commands and questions for an overall review you can mix-up these two classic games into one game. You will need two containers for each group though. One container to hold commands (the Dare container) and the other to hold questions (The Truth container). When a bottle lands on a person they get to choose between the two options and try to win their slip of paper.
Well hope you like these ideas! I will update the Different Versions section as I come up with more ways to change up this simple game. If you have any ideas or comments or you try it in your classroom I would love to hear about it!
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